{"id":297,"date":"2024-05-15T12:52:18","date_gmt":"2024-05-15T12:52:18","guid":{"rendered":"https:\/\/cabuff.ceos.uni-kiel.de\/?page_id=297"},"modified":"2026-03-27T20:03:42","modified_gmt":"2026-03-27T20:03:42","slug":"virtual-reality-extended-reality","status":"publish","type":"page","link":"https:\/\/cabuff.ceos.uni-kiel.de\/?page_id=297","title":{"rendered":"Dynamic Virtual Environments &#8211; some people call it &#8220;Digital Twin&#8221;"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">cabu:ff uses the game engine EPIC Unreal Engine to create immersive virtual environments from real datasets. We implement scenarios and real data into our virtual environments for the usage in stakeholder dialogue and knowledge exchange.  Contact us to find out more about Dynamic Virtual Environments (DVE) <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Examples from different projects <\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"439\" src=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/kalamata-1-1024x439.jpg\" alt=\"\" class=\"wp-image-649\" srcset=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/kalamata-1-1024x439.jpg 1024w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/kalamata-1-300x129.jpg 300w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/kalamata-1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"439\" src=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn2-1024x439.jpg\" alt=\"\" class=\"wp-image-651\" srcset=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn2-1024x439.jpg 1024w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn2-300x129.jpg 300w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn2.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"439\" src=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn1-1024x439.jpg\" alt=\"\" class=\"wp-image-652\" srcset=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn1-1024x439.jpg 1024w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn1-300x129.jpg 300w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2026\/03\/fehmarn1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">From Coastal Geomorphometry to Virtual Environments<\/h2>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\" style=\"grid-template-columns:43% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2024\/09\/SteinVR-1024x576.png\" alt=\"\" class=\"wp-image-381 size-full\" srcset=\"https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2024\/09\/SteinVR-1024x576.png 1024w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2024\/09\/SteinVR-300x169.png 300w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2024\/09\/SteinVR-768x432.png 768w, https:\/\/cabuff.ceos.uni-kiel.de\/wp-content\/uploads\/2024\/09\/SteinVR.png 1335w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"wp-block-paragraph\">Communicating environmental change and mitigation scenarios to stakeholders and decision-makers can be challenging. Immersive environments offer an innovative approach for knowledge transfer, allowing science-based scenarios to be discussed interactively. The use of such environments is particularly helpful for the analysis of large, multi-component geospatial datasets, as commonly employed in the classification of ecosystems. Virtual environments can play an important role in conveying and discussing the findings gathered from these geomorphometric datasets.&nbsp;&nbsp;However, textured meshes and point clouds are not always well suited for direct import to a virtual reality or the creation of a truly immersive environment, and often result in geometrical artifacts, which can be misinterpreted during the import to a game engine. Such technical hurdles may lead to viewers rejecting the experience altogether, failing to achieve a higher educational purpose. In this study, we apply an asset-based approach to create an immersive virtual representation of a coastal environment. The focus hereby is on the coastal vegetation and changes in species distribution, which could potentially be triggered by the impact of climate change.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fmars.2023.1229489\/full\">Read full article<\/a><\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>cabu:ff uses the game engine EPIC Unreal Engine to create immersive virtual environments from real datasets. We implement scenarios and real data into our virtual environments for the usage in stakeholder dialogue and knowledge exchange. Contact us to find out more about Dynamic Virtual Environments (DVE) Examples from different projects From Coastal Geomorphometry to Virtual &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cabuff.ceos.uni-kiel.de\/?page_id=297\" class=\"more-link\">Read more<span class=\"screen-reader-text\"> &#8220;Dynamic Virtual Environments &#8211; some people call it &#8220;Digital Twin&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"iawp_total_views":76,"footnotes":""},"class_list":["post-297","page","type-page","status-publish","hentry"],"featured_media_urls":[],"_links":{"self":[{"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=\/wp\/v2\/pages\/297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=297"}],"version-history":[{"count":13,"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=\/wp\/v2\/pages\/297\/revisions"}],"predecessor-version":[{"id":654,"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=\/wp\/v2\/pages\/297\/revisions\/654"}],"wp:attachment":[{"href":"https:\/\/cabuff.ceos.uni-kiel.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}